Every trending prompt in the library, complete and copyable from this page. Open any prompt page for the real before/after and step-by-step.
Transform this uploaded photo into a hand-painted, open-world video game loading-screen character portrait. Preserve the subject's exact facial identity, bone structure, and any distinguishing marks while reimagining the rendering style entirely — the person underneath should still be unmistakably them.
Apply bold flat cel-shading with heavy black linework outlining the face, hair, and jaw. Use a saturated tropical sunset palette: hot pink, deep teal, and burnt orange bleeding through the highlights and shadows. Light the face dramatically from one side, letting the opposite side fall into stylised shadow.
Render the subject at a confident three-quarter angle, chin slightly lifted, expression sharp and self-assured rather than neutral. Add a faint tropical skyline silhouette in the background, softly out of focus, suggesting a coastal city at dusk without depicting any specific real location.
Keep skin texture believable underneath the stylisation, and do not add any text, logos, watermarks, game titles, numerals, or franchise iconography of any kind. The final result should look like concept-art quality: painterly, graphic, and iconic — the kind of portrait that would greet a player before they load into a world.
Apply a Miami-at-dusk cinematic color grade to this uploaded photo. Push hot pink and teal into the highlights, deep indigo and violet into the shadows, and let a hazy, humid atmosphere soften the air around the subject. Add a soft anamorphic sun flare entering from one side of the frame, catching just enough to feel like golden hour in the tropics.
Keep the subject's face, expression, pose, and composition completely unchanged. This is a color and light transformation only, not a reinterpretation of the scene. The grade should feel photographic and cinematic rather than illustrated, like a still pulled from a sun-drenched coastal thriller.
The final result should look like this photo was shot on location at dusk in a humid coastal city, graded by a colorist chasing that specific pink-and-teal tropical glow.
Transform this uploaded photo of two people into a split-panel duo character-select splash screen, rendered in painted retro-futuristic video game key-art style inspired by 1980s neon Miami. Divide the frame with a hard vertical seam down the center; place one subject fully on the left panel and the other fully on the right panel, each rendered as a heroic protagonist portrait with dramatic high-contrast rim lighting — hot pink and cyan neon light wrapping their faces from opposite sides.
Repaint both figures in thick, textured painted-illustration brushwork rather than photographic realism: visible brush texture, bold shadow shapes, slightly stylized proportions, and a warm film-grain overlay across the whole image. Add stylized UI framing typical of a character-select screen: a thin glowing border around each panel, a blank rectangular name-plate bar beneath each subject (no readable text, no logos, no real game or studio branding), and a soft vignette pulling focus to each face.
Preserve the identity, face shape, skin tone, hairstyle, and expression of each person exactly as in the source photo so both remain clearly recognizable — do not swap features or poses between the two subjects, and keep them in the same left/right arrangement as the original. Keep proportions anatomically correct: no melted hands, no warped eyes, no plastic or over-smoothed skin. Preserve visible skin texture and pores beneath the painted style; avoid airbrushed, waxy rendering.
The final result should look like an official character-select splash screen from a stylish open-world crime game — two painted hero portraits glowing under neon rim light, split by a clean center seam, ready to post as key art.
Transform this uploaded photo into a single cinematic trailer still, as if it were the hero marketing beauty shot cut into a AAA open-world game's launch trailer, not a gameplay screenshot. Keep the subject's identity, pose, and the framing of this exact photo unchanged; do not swap faces, body proportions, or restage the scene.
Apply anamorphic lens flare where a bright light source would naturally streak across the frame, add subtle chromatic aberration at the edges, and give the shot shallow depth of field so the background falls into a soft cinematic blur while the subject stays tack-sharp. Grade the color like a big-budget marketing key art: warm-cool split toning, lifted blacks, glossy saturated highlights, and a faint teal-magenta neon undertone consistent with a Miami-inspired open-world game.
Add thin black letterbox bars top and bottom to lock the frame to a cinematic widescreen ratio, and lay in a light film grain across the whole image so it reads as a shot pulled straight from a trailer, not a filtered selfie. Do not smooth or plasticize the skin, do not add text, logos, or a title card, and do not alter the composition or the subject's expression, this is a color and lens treatment on top of the real photo, not a new photo.
The final result should look like a single freeze-frame from a next-gen game's official marketing trailer, the same photo, lit and graded like a hero beauty shot with flare, grain, and letterbox bars.
Turn this uploaded photo into a retro-style video game box art cover, built as a multi-panel collage the way classic open-world game covers are designed. Keep the subject's face, identity, and body proportions from this exact photo unchanged across every panel; do not invent a different person or blend in another face.
Compose the cover as three or four overlapping character panels cut from this same photo, each cropped and angled differently, layered with hard-edged silhouette cutouts and a subtle drop shadow so they read as a poster montage rather than a single photograph. Along the bottom, add a thin strip of a stylized tropical city skyline at sunset, palm trees and neon-lit buildings in silhouette against a pink-orange gradient sky. Frame the whole composition with a bold rectangular border in a saturated color-block palette, leaving clean margins the way a physical game case would.
Give the finished cover a subtle print texture, slight halftone dot grain, and light shelf wear at the corners and edges, as if it were a physical disc case that has been handled, without adding any text, logos, ratings badges, or a title. Do not smooth or plasticize any skin visible in the panels, and keep the lighting and color of the source photo readable within each cutout rather than fully repainting the person.
The final result should look like the front cover art of a AAA open-world crime game box, a bold collage of the same person cut into layered panels over a neon tropical skyline, framed and worn like real retail packaging.